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While the fire mastery amulet was fun to use, it had several flaws that prevented me from being more successful. Krampus allowed me to possibly fizzle lock my opponent (unreliable) while efreet allowed me to deal some great damage and debuff a potentially fatal hit. Power link and elf provided me with vital shield breaking capability and some minor healing ability. I switched to the fire mastery amulet and began utilizing fire elf, krampus, efreet and power link. An unblocked critical in this meta was often death and without a mastery I could not heal effectively.Īfter a memorable battle with fellow duelist writer Blaze Raven, I realized that the fire mastery offered a lot of utility I was missing. I also ran into the problem that I could not consistently block criticals. I found that even with the high universal damage I simply could not cast spells fast enough to keep up with those utilizing a high tempo, power pip driven offense. With 86% universal damage I thought I was set, no one would be able to stop me! I stepped into the arena… and was summarily dispatched within the first 5 rounds. Luckily I had some gear from the Holiday Season Pack and I quickly decked myself in this garb. Thus I searched my bank for some universal damage boost gear. I knew from an understanding of spell mechanics that the shift and shadow spells would utilize universal damage boost. In total that means that a fully buffed Dark Nova deals 2800 damage at base with 10% pierce! I quickly realized that Dark Nova would be my hammer, dealing the majority of my damage and setting up kill shots covering my fatal damage output weakness. However this impressive amount of damage is boosted even more as the spell gains likes: This spell gave a range of damage from 400-1600 (a large amount of damage that is only available on the third and final like). The only Shadow creature I planned on using was the Shadow given to my class for free, Dark Nova. With these spells, my versatility improved considerably and I was able to attack and debuff opponents from many different angles. Sugar Glider acted as my main shifted damage dealer and also left 2 very important debuffs, a weakness (stackable with other weakness) and an infection. Grendel (a DoT) took care of stacked towers from first and second and acted as a handy shrike counter with its accuracy debuff. These observations convinced me to add 2 more shifts to my deck: Shift Sugar Glider and Shift Grendel. I also ran into the problem that from second I would be shifting into tower shields, further limiting my already low damage output. Also, Storm shields are common in the arena, and Piscean often had to meet them.Įventually I removed Shift Piscean for that reason (non-storm schools may find good use for it).
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Shift Greenoak despite its awesome aftereffect could not make damage stick, Shift Piscean(unlike celestial calendar) steals white pips before powerpips, which means that in some cases it could actually help the opponent. However upon using them I noticed 2 problems. Piscean due to what I had believed to be an awesome aftereffect of stealing a pip. Shift Greenoak due to its after effect of simultaneously buffing me and debuffing the opponent. To start out with, I planned on training Shift Greenoak and Shift Piscean as my main shifts. Hence began the painful process of learning to utilize these spells in an effective strategy. I initially thought the shift spells would be great with elucidate, but after thinking some more I became convinced I could make a shift and shadow centric deck work as is. The Shadow creatures had great damage but were incredibly restrictive, costing 2 shadow pips and 3 rounds of building likes to achieve maximum damage. Shift spells, while providing great utility, cost 3 pips and with no moon mastery this translated to 3 power pips on average. When Shift Spells and Shadow Creatures appeared in the Spiral with the release of Khrysalis Part 2, most PvP players dismissed these spells offhand.
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